8月 02, 2015

戰爭的虛擬化

「虛擬戰爭意味著以儲備預防性威嚇武器和敵方競爭,而非實際動武,並致力於透過表演與展示等手段進行再現以恫嚇他者...
還有,從此以後戰爭將趨向無限自我指涉:戰爭只代表戰爭本身,不再代表其他戰役與衝突。戰爭從傳統、負面意義上的封鎖,不得不令人遺憾地中斷了『正常生活』作息,轉型成另一個新層次的暴力。戰爭不再打斷常態(normality),它本身就是常態。」(頁74-75)

"Warring in virtuality meant competing with the enemy for the stockpiling, rather than actual use, of preclusively horrifying weaponry. To terrorize the other, one specializes in representation, in the means of display and exhibition...
Moreover, war would exist from now on as an agenda that is infinitely self-referential: war represents no other types of struggles and conflicts—what in history classes are studied as ‘causes’—but war itself. From its previous conventional, negative signification as a blockade, an inevitable but regretted interruption of the continuity that is ‘normal life,’ war shifts to a new level of force. It has become not the cessation of normality, but rather, the very definition of normality itself."



「『觀看即毀滅』的先制行動與『科技即資訊』的正常化,隨著速度科技的同步發展,使知識型逐漸發生重大的轉變,最終導致世界的虛擬化。」(頁77)

“With the preemptiveness of seeing-as-destruction and the normativization of technology-as-information, thus comes the great epistemic shift, which has been gradually occurring with the onset of speed technologies and which finally virtualizes the world.”

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